I guess that means we're probably going to have to do a Weird Park Scary Tales Walkthrough. The only saving grace for this aspect of the game was an exceptional hint system that told me exactly where to go and what to do when I didn't have a clue. So you would get confused because you know for a fact you couldn't pick that item up before.
And then some items that were lying around weren't able to be added to your inventory until something else happened. Returning to the same hidden object scene again and again to find another item. I couldn't wait until the skip button charged.Īnd what's with all the running around? Back and forth, back and forth, over and over and over again. I don't think I ever even thought about using a hint button. The hidden object games were ridiculously easy. It was my one and only slight gripe about the game and the reason it's getting four stars from me instead of five. all helped add to the bizarre flavor of Weird Tales Scary Tales.Įverything was adding up to a delicious stew of weird, except the actual gameplay. Chilling piano, mournful violins, the tinkling of chimes, along with random howls, soft snuffling, and the humming of machinery. There were short bursts of music from various instruments that set the mood just right for creepy. The sounds and music were equally impressive, disregarding that one tiny flashback to the 80s we had earlier. It just was nice to see the golden glints from Cinderella's coach or the rays of streaming sunlight on Captain Hook's ship, as opposed to the grime and mold built up on the remains of Louis' house. totally appropriate for the story leading up to it. The graphics are beautiful, although I admit, the sparkling vibrant colors you discover in the fantasy world are much more enjoyable than the dark and dingy colors you have to suffer through in order to get there.ĭon't get me wrong, the graphics were still impressive, dark and shadowy and chilling. but she may or may not be stuck in her coach, which is now a pumpkin. So for example, you need to find Cinderella's glass slipper and return it to her.
Through each story, you must put things to right in order to save the children caught in each world. And there's where the true brilliance and excitement of Weird Park Scary Tales come shining through. What you're looking for is a way into the fantasy realm where the children are caught in the stories. The next hour or so will leave you somewhat confused as to what you're doing as you struggle with searching the abandoned and crumbling remains of Louis Gauche's home, but trust me, it's worth it. at the speed you were going, I'm not sure you would have easily walked away from that crash let alone gone adventuring after an evil clown. You naturally are so shocked by this sudden invasion that you crash your car headlong into a tree. And then, the next thing you know, there's a creepy little girl sitting next to you asking you to save her.
not important to the story at all, but resulted in a moment of panic when I thought it hinted at what was to come.Īnyhow, as you drive into the night, you cross into the town limits of Fairy Gate Park, and suddenly. the radio was blasting some weird music that sounded like an old Atari game theme song like Pole Position. The story begins one night as you're driving your hot rod car down the road, blasting some nice midi tunes on your radio. although this game takes a little warming up before you totally can appreciate its fine bouquet of bizarre. I absolutely love, love, loved the first one, and I've been hoping the rumors were true that another one was going to surprise us before Christmas.Īnd what a surprise! Weird Park Scary Tales definitely measures up to the first one especially in terms of its weirdness level. Ok, I admit, when I saw there was a new Weird Park game, Weird Park Scary Tales, I dropped everything I was doing and locked myself away with a bottle of wine and some chocolate, and dressed in my most comfiest pajamas in order to play it.